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Black Ops 2 Multi-Team game modes and Create-a-Class detailed

by ping roof

As many of you know, the Gamescom 2012 video game convention is now underway. As stated previously, Call of Duty: Black Ops 2 multiplayer is receiving a huge reveal at this event, as Treyarch is making many announcements and allowing fans to get hands-on time with the game at Gamescom.

In relation to this, Treyarch has recently updated the official Black Ops 2 website with new detailed information on the implementation of Multi-Team Game Modes and the revamped Create-a-Class system in Black Ops 2. Many fans of the series has let it be known that the ability to have mulit-team matches in Call of Duty would be a very welcome one. In response to this, Treyarch has decided to implement “Multi-Team” as a “new class of game modes in Black Ops 2.” Now, players will be able to participate in matches that consist of more than two teams. It has been stated that this game mode can consist of 18 players at max, allowing users to coordinate in up to six different teams.

This multi-team set up will be accessible through various game modes when Black Ops 2 officially launches on the November 13. Currently, Treyarch has only revealed two game modes to be implemented into the multi-team set up, that being Team Deathmatch and Hardpoint.

We’re also introducing Hardpoint, a mode inspired by traditional “king of the hill-style” games. Players have to capture a zone and defend it and you won’t score points if you’re not in it. What’s great is that the Hardpoint will move and relocate during the match, which means that the action is always shifting and players are descending on one spot.

In addition to this, Black Ops 2 will also feature a completely revamped Create-a-Class system. Treyarch has decided to implement a new concept behind the Create-a-Class system, called “pick-10.” No longer will players be forced to use equipment slots on items that will never be used. With the new system, players will have ten slots to use in any combination they wish. If users do not want to take a primary weapon, or secondary weapon, they can now save these slots for other items. In addition to this, a new concept called “Wild Cards” will be implemented into the Create-a-Class system:

Where things get really interesting are the “Wild Cards” – these are the “rule breakers” in Create-A-Class, costing one point each and allowing players additional slots for things like second perks, additional lethals, tacticals and/or attachments. Want two perks from the first tier? Select Perk 1 Greed to double-up on abilities. Want three attachments on your primary weapon? Equip Primary Gunfighter to fully accessorize your go-to gun. If a player is willing to sacrifice points in certain areas, Wildcards can bring about a new level of freedom in Create-a-Class.

Be sure to take a look at the video above to view the full live stream of the Black Ops 2 unveiling at Gamescom.

The stay up-to-date with everything Black Ops 2, or anything related to video games, be sure to Follow Me on Twitter.

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