Thanks to the Game Developers Conference taking place in Europe, every bit of news is being dropped over night. Even so, we’re still bringing you all the news as soon as possible, and we’ve got quite the scoop on “Call of Duty: Black Ops 2” and the mode that everyone is asking about, the multiplayer mode.
Starting off, we already knew that the multiplayer mode for “Call of Duty: Black Ops 2” would take place in the near-future, keeping up with the theme of the single player campaign which primarily takes place in 2025. Even with the change of time for the game, Treyarch is making sure it’s next “Call of Duty” game has the same quality that “Black Ops” did.
The first change to the game players will notice for the multiplayer mode is in the create-a-class screen. The system is now called ‘Pick 10’ and will let players choose from any combination of weapons, perks and items from a more simplistic grid then before. Also returning are COD points, but not like the last time where you spent money to unlock weapons or contracts, instead you’ll use points in your load out when choosing what weapons, perks and equipment to take with you. For example, you’ll be able to take more grenades by replacing your sidearm, but it’ll cost you a point.
Another new feature is the Wildcard system, which will effect your load out differently, depending on how you play. You can use the cards to carry two grenades into the match, but this uses up two points instead of one (for the one grenade). The Gunfighter wildcard will let players have three attachments on their primary gun, something fans have been wanting for a long time. Again, you’ll be spending points on these attachments, meaning you’ll end up losing something like equipment in exchange for the attachments.
The Perk Greed wildcard will let you take a second perk along with the original three you choose, but again you’ll have to lose something to get that (because you’re spending points). It’s a system that will reward players who take the risk, and hurt others that don’t understand or can’t compensate for not having certain equipment. It’s basically adding another element of strategy for players.
The perks from the previous games are being tweaked as well. Gone are the perks that help modify the way weapons perform, like Sleight of Hand. You will still unlock the Pro Perks however, so just like when Stopping Power was removed from the game, you can expect Sleight of Hand to be gone as well.
It’s not all bad news though, as the Ghost perk is getting a tweak, and a big one. Gone are the days when someone can slap on Ghost and camp, now the Ghost perk will only hide people from UAV’s, and only if they are on the move. Quite the change from the last games in the series.
The menus of course are getting an upgrade. Everything will be laid out on a grid like design, making it easier to find your weapons and attachments and perks. Game designer for Treyarch, David Vonderhaar talked about changing the menu for the game, and how it all made sense in the end, “we never prevent you from something you want to do. We never gray out items.”
Like we said earlier, the COD point system is gone. Instead, when you level up, you’ll get one point. One point will unlock items, perks, wildcards. With each rank, you’ll open up a few new items, making the choice of what to spend your points on hard. There are also only 55 levels for each prestige, with 10 prestige levels. There’s plenty of content to unlock as you prestige, giving players more incentive to do so, as you can’t unlock everything unless you prestige.
Killstreaks are returning, of course, but this time they’re called Score Streaks, and these rewards can be earned by killign or defending. It’s very much like the kill streaks in Modern Warfare 3, only more balanced out.
The Score Streaks already look fun, with one of the early ones being called the Goliath, a turret sized radar dish that will shoot microwaves at oncoming enemies that will melt them, similar to a sentry gun but without bullets. The score streaks will also give players the option of using the streaks themselves or letting the computer do the work. Call in a helicopter, and you can decide if you fly it or the computer does.
Riot shields are also making a return, as we saw in the video last week, you can actually plant them in the ground and use them as cover. Of course bringing a riot shield and a primary weapon means spending extra points, but it seems worth it. Along with riot shield, new equipment is being pushed into the game. We saw it during last weeks video, a Tactical Shock Charge, which lets you either use it like a grenade to stun enemies or as a trip mine
One of the new modes shown off during the conference is the multi-team modes. Four teams made up of four players can square off against each other in a few different modes, like Team Death Match or Domination.
One of the bigger additions to the game is League Play. Treyarch is hoping to keep players playing for a long time with the system, which will grade players based on their performance in game. The the point of the system is to keep players playing against those that they fit in with. So you don’t have to worry about being a level ten and going against someone that’s five prestiges ahead of you.
There is certainly more news to be found about “Call of Duty: Black Ops 2”, so make sure you keep your browser locked here throughout the day for more info.
“Call of Duty: Black Ops 2” will launch on the Xbox 360, and PlayStation 3 on November 13.