According to Pete Hines the VP of PR for Bethesda, there will be information on the release of “The Elder Scrolls V: Skyrim – Dawnguard” DLC possibly as soon as the end of the week. When asked on Twitter if there were “any particular reason why” Dawnguard was canceled, Pete Hines replied, “Just sit tight. We’ll have info soon.” He also was quoted saying that, “Nothing has been said/announced about it. We should have info later this week.”
All of this on the heels of his comment last week about there not being any announcement of Skyrim: Dawnguard on any other system is at least some relief for PS3 and PC gamers that have been waiting for this DLC. While some say that this could mean that it is not coming, Bethesda did announce and confirm in the beginning that it will be coming to the PS3 and PC. They never specified a time for this release however.
While there is a lot of speculation as to why this DLC has seen delays, a developer from Obsidian Entertainment speculates as to why. Joshua E. Sawyer was the Project Director and Lead Designer on the game “Fallout: New Vegas”. So he has some expertise on open world RPG style games like “The Elder Scrolls V: Skyrim” and also has worked with the PS3. He answered several questions on his Formspring account including if the save file size caused any problems or if these issues were exclusive to the PS3. The answers did impart a little light as to what may be causing some of the delays or issues. Apparently the PS3 uses a divided memory pool where the Xbox 360 uses a unified memory pool. What does this mean? It means that the Xbox 360 has 512 megs of RAM that can be used as either graphics or system memory, and the PS3 has dedicated 256 megs for system and 256 for graphics. This makes it not as flexible and could potentially cause problems with how the game is designed. As far as the save file size, Sawyer indicated that the longer you play, the more things you move around. Each item you move around has data attached to it called “bit differences”. The more things you move around, the more data there is that has to be stored and carried around causing potential issues.
While Joshua Sawyer might be an expert on the game engines and the way the PS3 handles it, he is NOT connected with Skyrim or its development in any way. This is just some speculation from another developer with experience working in this area and with these developers’ tools. Until Bethesda or Pete Hines gives us official confirmation, it’s all speculation.
Don’t forget to check out my review of the DLC for the Xbox 360 in the links below.