After a long hiatus, Riot has finally dispensed a new champion into the League of Legends’ roster.
As such, it is my duty to inform those who are in doubt, if it’s worth purchasing.
To begin we must understand Zyra fills a small, but influential role. One currently only held by a few. As a “power pusher”, Zyra must be compared to the closest established power pusher currently in the lineup. That being Heimerdinger.
On the surface both champions are innately AP focused champions that attack by proxies. Heimerdinger has mechanical turrets, and Zyra has biological planets. Both excel at pushing, zoning, controlling, and farming lanes. Those are the 2 biggest elements to their mechanical concept, and what they share in common. However that is also where common ground ends.
Speaking strictly on their proxy mechanics. Heimerdinger’s turrets are permanent, til you cast them beyond the threshold. That which is determined by his turret skill level. While it’s possible to get up to 4 plants to spawn for Zyra (requires proficient timing, and max cooldown [40%] reduction). Initially speaking Zyra’s plants are far superior to Heimerdinger’s turrets. Being able to spawn 2-3 plants as early as level 2.
The plants also (initially) surpass the turrets in damage. However the turrets scale better (as they scale off Heimerdinger’s AP Bonus, vs flat damage based off Zyra’s level). Zyra’s plants will also cap, and fall off late game. As they are level dependent. That means once you are level 18, their attacks will stop improving.
Heimerdinger’s turrets provide more utilitarian use as well. They can be used as wards, scouts, ambush points, slow traps, and tanks (good for jungling builds). Due to the short duration of Zyra’s plants most of these uses are impractical. Although it’s possible to stack seeds in a bush, and create a scary ambush trap.
Now for the champions themselves. Heimerdinger’s greatest weakness is that his proxy turrets actually take up a full ability slot. While they scale better, and provide more functionality for the overall team’s benefit. This means Heimerdinger is essentially a 3; skill champion. Zyra’s plants are a secondary effect from her rampant growth ability combined with her other attack skills. While on the surface this ability does not provide direct damage. It provides a HUGE passive cooldown reduction (Heimerdinger’s cooldown reduction passive isn’t present till his ultimate come available). It also allows Zyra better control over when, and how her plants spawn. As well as when they spawn they create an additional damaging, and CC effects. This allows for explosive burst damaging combos.
Overall in comparison of the two : Zyra’s early game laning dominance is very impressive, and her ability to burst down enemy champion’s is also impressive. However she falls off middle to late game. Usually requires one dimensional AP builds that focus on surviving, kiting, and bursting down enemies. While similar builds are effective on Heimerdinger. He is open to many more viable builds. He is not forced to the same cookie cutter regimen to be effective at any, and all points of the game.
My final judgement is : If you want to win; BUY! While you won’t be the most impressive player on the field. You will do what counts : push, farm, and win. Keeping up the pressure on lanes will ensure a high probability of fast decisive win(s). Remember you are not a carry, pushing down turrets feeds gold to your team mates who are carries. Keeping pressure on the enemy team, and help whittle down the team’s defenses to an erosion style win. Often i ended a game with a negative KDR, but the highest gold in the game, and with 3-5 turrets downed by my hand. Not to mention 200, or more CS. Wins come from gold. Too often people seem to think the only way to earn superior amounts of gold was to have more kills then an opposing team. Killing 10 minions is equal to a champion kill, a turret kill is equal to 2.5 champion kills, and gives global experience. There is always more then one way to skin a cat, or win at Summoner’s Rift. Swallow your pride, and be your team’s workhorse. In the end it’s all about winning.