Team Ninja has revealed a few more gameplay changes for their upcoming multiplatform title, Dead or Alive 5. The developer talked a little bit out the newly updated launch height and critical threshold systems in addition to several other adjustments. You can check out the latest screenshots from the Playstation 3 and Xbox 360 fighting game in the slideshow at the top of this article in addition to the details below:
In the Alpha Demo and the E3 version, there were two levels of launch heights, but there are 3 in this version. You can launch people even higher, so there’s more of a payoff for gambling. We also changed the critical threshold from 24, 30, 36 to 28, 35, 42. So you can cause Critical Burst with fewer hits from big moves, but you’ll have to land more fast moves to cause it. Also, I’m also really focused on bringing out the fun that only happens when playing other people. For example, there are more strikes that aren’t punishable after guard and strikes where only a normal (escapable) throw is guaranteed after hit. We don’t set one pattern of counterattacks, so the person getting attacked has options when at a slight disadvantage. This will make it even more exciting to watch how fights play out. Top players should have some really fast-paced fights. Sidesteps are also strong when at a little disadvantage. They avoid jabs, elbows, knees, and low punches so they’re great against characters with no OH or spinning strikes.
Dead or Alive 5, which is being developed by Team Ninja and published by Namco Bandai Games, will be released for the Playstation 3 and Xbox 360 platforms in North America on September 25th. You can pre-order the latest game in the Dead or Alive franchise in the following link: Dead or Alive 5