Click here for the day 2 Q&A, and here for the day 3 round up of Treyarch’s live stream!
Activision’s “Call of Duty” is one of the best selling franchise in video game industry history. It comes as no surprise that any bit of information regarding the latest installment of the series is considered “big news.”
Last week, Treyarch released its massively hyped multiplayer trailer for Black Ops 2. With it, many breakdowns, analyses, and opinions were given on what we saw, can expect, and predictions of what we don’t know. This week, GameCom Germany finally brings us clarity to what we can expect from Black Ops 2, and during their live stream reveal we learned even more.
Right off the bat it’s notable to say that these completive “MLG” style games were played with public rules. No limitations on kill streaks, attachments, or guns. Everything is played as the game is intended, something Call of Duty has notably lacked on the competitive side of gaming in relation to titles such as Halo. This is important as the fan base that watches these games can watch and incorporate the game the pro’s play into their own.
We didn’t learn anything that we didn’t already know initially. “CoDcasting” was announced, as well as the skill based matching making system. After a couple games though, we got a few surprises from the people over at Treyarch. The first big reveal was the “Death Machine” making its return from the original Black Ops. The “Select Fire” mode was also showcased heavily.
We learned about the reasoning for the additional attachment’s replacing “perks” when modifying the behavior of a gun. Vonderhaar said it was for “fine tuning” guns, and I believe him. Anyone that plays Battlefield 3 will know why this is such a good feature.
After a brief interview, we got to see the “Hard Point” game mode on the map “Cargo.” “Hardpoint” is basically a “King of the hill” game mode, very similar to “Headquarters” from the original Black Ops. Players get 1 point per second for holding the objective.
During “Hardpoint,” Vonderhaar described the Ghost perk again, saying that you must keep moving in order to stay off the UAV. This is a direct response to player’s complaining about abuse of the perk in the first game. Quickly after the “Hardpoint” reveal, we got to see the very popular game mode “Domination.”
Domination was played on the “Aftermath” map. This is where we finally get to see players use the point based system to stack perks instead of utilizing attachments and such. It’s also notable to say….someone was panic knifed during this game. We also got to see the tracer rounds from the sniper rifles. Just like in Halo, these rounds allow people to see where snipers are shooting from.
New to domination is a round based system! Something Vonderhaar dropped during his live commentary. This allows players to flip-sides on the match to even the playing field on map balance. We did not get to see it though, as the stream ran out of time.
Let me know what you think about Call of Duty: Black Ops 2. Subscribe to me here or follow me on Twitter @NicholasGigante.